Thursday, 11 September 2014

New Chiptune for Ted Ed

We at Karrot made this Ted Ed video, which was directed by Henry Chung. I did a tiny bit of animation on it but I was also asked to compose a lil chiptune for the background music. You can't really hear it fully in the video so here's links to both things in their entirety! Enjoy!




Monday, 26 May 2014

3D photo capture of Chilli chilling out

Chilli Chilling by RickyEarl on Sketchfab

I've posted this before, but the texture disappeared so I deleted it. It's back again now so the blog post returns! This was made from 40 or so photos

Sunday, 5 January 2014

Short chiptune, Dip Switch

Here's a short chiptune I composed as a theme tune for a podcast I was going to make once.

Winter 2013 Cartoon Network idents

Cartoon Network Winter Idents 2013 from Karrot Animation on Vimeo.

Here's the new set of idents we made at Karrot Animation for Cartoon Network!

Monday, 30 December 2013

More artwork for the Sonic website; Zone Zero. Aquatic Ruin Zone

I wanted to spend some time on some projects over this winter holiday but my brain wouldn't let me concentrate on the projects I wanted to do. That's always the way, isn't it? You can concentrate on anything except what you need to. So I found myself returning once again to my duties as the illustrator for the website, Zone Zero. Im working through all the levels in the 16BIT Sonic games. I'm currently upto Sonic 2, level 3; Aquatic Ruin Zone.


Sunday, 1 December 2013

Dreamworks Puss In Boots: The Game. Some of my work for it....

I wasn't able to post about this for ages, and then I totally forgot about it. And now Blitz games has shut down, I think the time is right.

This was the second time I worked with DC Turner and Kershoot (after Storm, and it wouldn't be the last time either...). Myself and DC did all the 2D cut-scenes in the game. Blitz wanted them in a similar stylization to the Storm vid. I remember I found it quite nerve racking sending off some of my storyboards to Dreamworks and waiting for the feedback...They approved them with only tiny changes which was very relieving/satisfying! Getting the OK from Dreamworks? Feels good!

SO here's some of the stuff i worked on. I only have the files for the first cut-scene, (which is a shame cos I was rather fond of some of the later art). These were designed to be animated, and some of them are just the backgrounds without any characters on them, but you get the idea anyway.


Monday, 9 September 2013

Put your foot down and DRIVE!


I was playing a lot of Driver: San Francisco when I started this, even though it has been out for a few years. Still some of the most satisfying car physics around.

Saturday, 25 May 2013

You like dags?

Phew! I've been super busy recently which for some reason meant I started loads of projects without finishing the previous one. This means I have a folder of unfinished art, all begging for attention. Slowly, but surely, the folder will be emptied! This one had been sat in that folder collecting digital dust for some time, I thought it was about time it saw some attention.




Some time ago I bought a Praxinascope and had been meaning to make my own animations for it. One of the reasons I have less time these days is because of this asshole so I thought it pertinent for her to be my subject.
Where's the challenge you ask? Why bother repeating an exercise from the first year of uni? Well, I couldn't find any reference on dog runs with 10 frames (the amount in the praxinoscope), and I really didnt want to adapt a reference of a 6 frame run to a 10 and just add more tweens, because there's no logical place to add them, without favouring an abitary pose. An dog run has no real keys, they're ALL keys cos everything happens at different times. So, I made my own 10 frame cycle. I hope you like it, I'll add footage of it in the praxinoscope as soon as I can get a printout of it to stick in there. Hi-res but slower version here

Monday, 11 March 2013

Some mentions...

Sarah And Duck.

Karrot Animations very own show, Sarah and Duck, is now being shown on CBeebies in the UK. You can see it on BBCiplayer. I animated on the episode, Cake Bake.

Scooby Forever.

Here's some work for Cartoon Network that we did at Karrot Animation. They wanted Scooby Doo set into Scandinavian landmarks. I did some of the concept/design work as well as some modelling/texturing/animation.

Cartoon Network Scooby Forever Promo from Karrot Animation on Vimeo.

Friday, 17 August 2012

Embarrassing Self Indulgence

This will be the only post I do of this sort, I promise :)
I have loads of drawings from when I was growing up, and here is a small selection. I think journeys are fun so here we go...

Sunday, 1 July 2012

British Animation Awards super winner!

Heads up....



Here's a sting we animated for the British Animation Awards. After we did that, it won best sting! I animated sheep, but all the good stuff was done by Ruf.



I don't live here anymore, so Ruf does all my blog posts.

Love from Ricky RUFUS!

(This post was blogged by Rufus, who temporarily gained control of my motor functions. I was able to shake off the Blacklock parasite that time.)

Wednesday, 21 March 2012

Jekyll and Hyde redesigns


In this new (non-existant) animated series of the literary classic, Jekyll is a genius schoolboy who can temporarily alter his appearance making it devolve into a neanderthallic state using only the school science lab. He was inspired by the London riots of 2011 and goes on rampages.

Hand, nose, ears, and eyes studies

Friday, 3 February 2012

Cartoon Network idents

Here's some idents I worked on with the talented team at Karrot :)



Cartoon Network Idents by Karrot from Karrot Animation on Vimeo.

Monday, 16 January 2012

Post one...

I wasn't actually going to post any of this stuff (there's going to be a lot of it incoming). But Tegan told me to. It's probably a good idea...there's hopefully going to be a steady progression of improvement!

Sunday, 15 January 2012

Quick life drawing!


A few quick sketches from the final life drawing session at Karrot Animation. The studio has grown so much that we no longer have the room for it!

Friday, 30 December 2011

Chemical Plant Zone


My newest illustration for the website, Zone Zero. I'm working through one image for each level in the 16BIT games. 

Thursday, 22 December 2011

Just Chillin'

This was probably for something at one point. I dunno. I forget.

Thursday, 15 December 2011

A Badly Animated Re-post

An image for the AIB jumble blog, the topic was GRAD FILMS. THIS IMAGE IS SO TOTALLY LOADED WITH MEANING! OH MY DAYS! See? See? Sally is trying to coax Wolf into improving himself via the ol' animation pencil, and Wolf is showing off, going for it, holding a wilting rose representing what he was and what he will become. OH MY STARS THAT IS SO DEEP.

Sonic CD fan art competition


The Sega Blog just ran a Sonic CD fan art comp. The rules were simple, depict a scene using the Mega CD game, Sonic CD, as a basis. Here's my entry which won me a copy of the game (which has just been re-released on XBOX XBLA) and a soundtrack CD.

Monday, 27 June 2011

NEARLY a pitch...

Whilst working with the wonderful team at Karrot, I thought it'd be a good idea to throw a pitch their way. It was an idea for an animated kids series.
It would've been a series with the same tone as The Animals of Farthing Wood in the way that main characters would actually die and it would be quite dark in places.
It wasn't a full blown pitch, it was more of an opportunity to see if they guys at Karrot liked the idea enough for me to develop it.
Then the movie Attack the Block happened...



My series would've focused on the adventures of a group of kids making their way across London under a full blown alien invasion. The similarities between my idea, dubbed SE15, and Attack the Block were pretty superficial. But they both feature teens against aliens and they're both in London.
I wanted mine to be a pretty real London, with council estates and everything, but UNLIKE attack the block, my characters were not assholes. They were just innocent kids trying to reach their parents on the other side of a semi destroyed London.
The main draw of my show, was that the kids were practically invisible to the aliens. The aliens saw pretty much as we do, i.e relatively poorly, but on top of normal vision they could "see" brain patterns. Brain patterns that only existed in adults, making them far easier to kill. Once night fell, the kids were basically invisible. The overall story would've depicted the kids being the ones responsible destroying the aliens.

In order to have enough images to show the guys at Karrot, I enlisted the help of Tegan (to design the girl and the kid), Rufus (to design their car and alien attackers), Marc (to paint a background of London) and Ibs (to creat a fox for me) (everything else I did on the weekend before). Everyone did a fantastic job, and I'd like to again thank everyone for their work, I really appreciate it.
Here's the pitch slides I used which you can click on to view. There's more after the break...



Making a graduation film...


My graduation film is now live in slightly higher res on youtube now too.

Instead of talking about the whole process of making this film, I thought it'd be easier if I just made our team blog public for all to see. From there you can go back in time to our first posts when the project was just a concept. I started the blog over the summer before term in order to get a head start. I knew we had a lot to do on the film so I wanted to invite the team to start early if they wanted to. I think everyone did. I wanted to get the storyboards and animatic done before term started, which I did. But as you'll see, the version I planned over the summer was almost entirely unused (mostly because it was utterly arse). SO we mostly went back to the version that I pitched in the 2nd year.
I haven't edited the blog in any way, and it was never meant for public consumption. As a result it's chock full of bad language and insults, and some pretty bad drawings (mostly from me). I hope you enjoy it!

Monday, 13 June 2011

My grad film; Badly Animated now live

Here's my grad film which I directed. I made it with a team at the AUCB, full credits in the video link.



You can read more about it here

Sunday, 8 May 2011

More Storm

See previous post first.

This was it's standing on the first morning...
After only a few hours, I thought this was pretty amazing, but it went on to do much more.
There was a time when it was the #1 top favourited video in film and animation for the month, and at one point, it had over 50 honors (unfortunately I failed to get a screen grab at that point).
the film now stands at way over half a million views, with over 17,000 "likes" and over 3,000 comments. I think that's pretty good for a 10 minute long beat poem!

I still find it absolutely amazing that we are living at a point in time when you can make a respectable looking film at home. A few of the shots that you see in Storm I made on my crappy old PC, that threatened to choke and die every time I tried to preview what I'd done. The space shot and the one that precedes it for example.
DC asked me to make it look as appealing/beautiful as possible. As he asked this, I knew I wanted to include a penumbra, which also meant working out how to do it (luckily I'd already been thinking about it for a while and wanted an excuse to try it out)

Its actually really easy (create a duplicate of what ever you want to cast a shadow, make it black, then add a radial blur (on zoom). There. That's the only trick I've got up my sleeve. Now everyone knows how I did it. I guess I'll be unemployed now.)

I'm still working with director DC Turner at the moment on something new, which I'll be able to post about later in the year.

Until then, I'll try and post some blog posts that I plan to do for fun...

Thursday, 7 April 2011

Storm the Movie, online in the morning!

For those that don't know, Tim Minchin is a comedian (a fantastic one in my opinion), and he recorded a beat poem called Storm. I've been working on the animated version of it for a few months now and it's finally on youtube

I was heavily involved in the making so it's hard to quantify what my actual job was, but there was some animation, compositing, storyboarding and a bit of character design.

T'was directed by DC Turner, and produced by Tracy King. Making it has been an absolute joy and I'm so happy that iot's finally going up for everyone to see. It was one of those projects where the end goal was never far from sight, but there was ALWAYS that one more badnik jumping up from that final bridge to prevent you making it. And yet, it was never anything less than a delight to work on. I am very grateful to have been a part of this project and I'd like to extend my thanks to DC and Tracy.


Wednesday, 2 February 2011

Clapham Life Drawing 2



A second helping of some of my life drawings from the Clapham sessions. It seems I can't seem to settle on a style...

UPDATE 22/8/2011: This class no longer runs. 

Wednesday, 15 December 2010

Emerald Hill Zone

Being so busy at work has meant I may have neglected my duties as site artist for the website Zone Zero. Well here's my next piece, Emerald Hill Zone. The first from Sonic 2 and so my first to feature the deadly parasite, Tails.

Wednesday, 17 November 2010

Life Drawing at Clapham








I've been going to the fantastic life drawing sessions in Clapham. After looking at Tegan's recent life drawing, I realized how much I missed it. I also like all the life drawing that Emilie posts, wonderful stuff.
So here's some of my stuff. There's loads more but scanning is a real pain...

Thursday, 21 October 2010

The Christmas LUSH commercial

I worked at Karrot Animation on this commercial. We used old Victorian etchings, and meticulously cut them up into animatable parts. Here in this video are the parts that I animated. Follow the link above for the full commercial.



Working on this was an absolute blast, and I hope to return to Karrot to continue work on their children's series when production starts

Lush credits
Directed by Tom Werber
Production Team:
Harj Bains
Rufus Blacklock
Ricky Earl

Monday, 27 September 2010

Lift in Maya



Been a loooong time since my last post, I've been very busy animating at Karrot Animation for an advert for LUSH. I'll post my bits on that as son as it's done. In the mean time, here's a short animation exercise made in Maya

Monday, 16 August 2010

JULY 11 SECOND CLUB

Julys competition was a toughie. Very subdued dialogue and not much scope for gags....





Sunday, 25 July 2010

Scrap Brain Zone


The sixth in my level pieces for website Zone: 0 


The final artwork I'm doing for Sonic 1, onto Sonic 2 now.

This is the furthest I've deviated from the original designs so far. But seen as though the music from Scrap Brain is so obviously inspired by Bladerunner, I wanted to pay a little homage too, though hopefully it's still recognizable as the original level.

The grad film that never was...S.E15 STORYBOARD

Before I pitched Badly Animated, I was also toying with the idea of making this. It's about living in the city as a kid, and how the urban jungle becomes a playground. It's is also about how an event can end your childhood. The former is semi-autobiographical, the latter is not.



Thursday, 24 June 2010

Corfe Castle



My ladyfriend's parents are visiting for a week, so day trips abound! During one to Corfe Castle, I ran off and drew this.

I added colour later, but I prefer the ink-only one. I've included both here just to justify spending time on it!

Thursday, 3 June 2010

More Zone:0 artwork! SPRING YARD ZONE, LABYRINTH ZONE and STAR LIGHT ZONE!

I am doing one piece of artwork for each level in the Sonic games for the website Zone:0. Here's Spring Yard Zone recreated in 3D!


Here's the actual level



And here's Labyrinth Zone...


And Star Light Zone...

Wednesday, 2 June 2010

The Making Of Badly Animated

There's work in this "making of" by myself, Tegan Jephcott, Mark Storer and Alex Cameron

Sunday, 23 May 2010

Artwork for Zone: 0




Zone: 0 is a Sonic the Hedgehog website, a pretty well made one too. A real labour of love for what at the moment is one guy. I thought I'd offer my services as site artist. I am doing a piece for each level. So far, Green Hill Zone and Marble Zone!
P.S I painted the far backdrop on green hill, but completely lost interest in doing the same for marble zone. So I ripped it from the game instead

Thursday, 29 April 2010

CG Showreel



Still a work in progress, needs a little more polish....

Saturday, 20 March 2010

Saturday Night at the Movies


Drawing from the flicks
Shawshank, Full Metal Jacket, and Ol' Jimmy Stewart, Rear Window

Sunday, 14 February 2010

Tatsunoko Vs. Capcom competition

I really really really wanted the joystick for this game! So I entered the competition to win one. I had to design a character for the Capcom Vs. series fighting games. I figured it'd be judged by men so I went with the hot chick angle. Most of the entries thus far are all generic anime guys with troubled pasts looking for some kind of revenge, some even with big swords. I knew I didn't want to take this route.
I always loved the idea of Gen from the Street Fighter Alpha series and Street Fighter IV. You could hit all three punches or all three kicks and he'd change his stance, giving you access to completely different movesets. I wanted to extend this to 3 stances, one for offense, one for defense and one to take the piss out of your opponent (like Dan. It's such a great idea, having a character to show off how good you are that you can win with such a weak character with more taunts than actual moves)
That got me thinking, what kind of person would have these three separate fighting styles? Someone with a split personality! The mask idea was to give a visible cue to the change. I originally had her store the spare masks on her back, but after a conversation with a friend I came up with this far more pervy idea. I didn't really want to do the whole sexy girl thing, but was talked into it! I WANTED TO WIN DAMMIT!

Well, I did win, came third, meaning I got the stick, a copy of the game and a signed poster. Pretty damn awesome, there was some stiff competition

Friday, 29 January 2010